Tick Tock Clock

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Created as a UI element to be used in between loading pages for a local client. “Perfectly looping mograph clock.”

Logo Motion Tests

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Plench Media Logo This is a test animation for Plench Media Company. The company provided an existing vector logo asset and with that alone, I created a 3D version of it in Maya and afterward I animated it and spiced … Continued

Motion Tests

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Snow Mountain Parallax 2013 This brief animation was made using the beautiful artwork of Artur Zima “ARTek92” of Deviant Art in conjunction with Stock imagery resourced from “Asylum-Stock” at Deviant Art as well. I mixed a lot of particular elements … Continued

Cosplay Gallery

posted in: Photo | 0

This gallery is a collection of the many photo sessions I produced with many talented artists, models, and cosplay enthusiasts over the years. A lot of what set my photography apart from the typical studio photographers of L.A. was the … Continued

Portrait Gallery

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This gallery like my cosplay gallery thrives on the diversity of outdoor environments and available light. These are standard portraits that I have taken of both clients and friends alike. ©Indigoverse Productions, All rights reserved

Animal Gallery

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There is no doubt that I love animals and with this gallery I display all of the natural beauty and unique features that exist in the animal kingdom. ©Indigoverse Productions, All rights reserved

Macro Gallery

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This gallery showcases my love of the smallest details and micro worlds that exist beyond the typical range of day to day human vision. There are so many things that go unseen and so with my camera lens, I reveal … Continued

Design and Digital Illustration

posted in: Graphic | 0

This is a gallery collection various graphic design and digital illustration projects including everything from hand rendered drawings to digital vector and more. Most of the work heads to photoshop for some final polishing before completion.

3D Work Gallery

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This is a collection of 3D work that I have done over the last 8 years. Most of the renders focused on the use of materials and lighting through programs such as Maya and Cinema 4D. All the renders typically … Continued